Behind the Scenes of Fallout, Gaming’s Most Surprising Small Screen Triumph

The Fallout TV series has come back to its platform, and it's fair to say that fans were pleasantly surprised by the quality of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it effectively portrayed various facets of the player's journey.

We followed Lucy the vault dweller, trying to uphold her morals and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his faction's authority and causes a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has completely shed any ethical bearings out in the radioactive wilderness.

Setting the Stage for the Second Season

The debut season's ending revealed crucial details about those responsible for the nuclear war that condemned a population in subterranean shelters for an extended period. It also left numerous mysteries unresolved for the second season – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.

“Starting the initial season, people were like, ‘Just get it right’,” states the game director. “We’re over the moon with the reception to the show, so this time people are arriving with more eagerness and new expectations.”

The Mojave Beckons for Season Two

The second season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, despite the fact that it was technically flawed at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That parched, desolate Route 66 vibe of the game is so much fun to translate into the show.”

In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its makers prioritized authentic items and locations were constructed, echoing the makeshift nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” observes another of the showrunners. “The primary goal of an translation, especially of a video game, is to appear as if it’s tangible.”

Indeed, pretty much everything you see on-screen is practical, including the infamously terrifying irradiated monsters known as the apex predators. In the show, they are brought to life with practical effects, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by accomplished storytellers who are also longtime fans, in collaboration with the original creators behind the franchise. This shared passion for the lore is evident in the final product.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, marking a change from the initial release. This schedule will allow for a altered weekly discussion, something the showrunners themselves are excited to observe.

“It has more depth, it’s larger in scale, it’s funnier, it has a lot of twists,” teases Howard. “I’m looking forward to seeing what people think.”

Alyssa Smith
Alyssa Smith

A seasoned business strategist with over 15 years of experience in digital transformation and corporate innovation.